After a whole weekend of playing Titanfall, apart from watching Manchester United get humiliated by Liverpool on Sunday, I’ve decided to write a short review about my experience so far.
If you’ve read my blog before, you’ll know that I’m big into my first person shooters and have been an avid Battlefield fan for many years, but after playing the beta for Titanfall last month I’m been anticipating this release with baited breathe.
If you have played any FPS games over the past few years then chances are that the controls on Titanfall are pretty recognisable. The trigger buttons zoom in and fire respectively, the bumper buttons use your tactical ability and throw grenades and Y switches between your primary and secondary weapons.
In fact the controls are so similar that you can easily jump between Titanfall, Battlefield 4 and Call of Duty: Ghosts without breaking to much of a sweat.
What is really impressive though is how Titanfall feels like a whole new experience even when it’s following a standard FPS layout. The addition of high buildings and the jetpack/parkour movements really add excitements to the battlefield and the frantic gameplay means that you barely get to rest in between encounters.
Titanfall’s graphics are pretty good, not Battlefield 4 good but miles better than Call of Duty and the Xbox One does a good job at keeping the frame rate high, especially when everyone calls in their Titans.
The pilot animations are smooth and the free-flowing movement is a joy to watch if you get it right. The scenery and world look great with a large depth of view and the first few times you call your titan down you’ll struggle not to be impressed when looking up.
There has been a lot of talk about the 6v6 format and why it is so low, but for anyone who hasn’t played the game it does seem really balanced. Don’t get me wrong, I love the 64 player Battlefield 4 maps, but Titanfall is so frantic that I even think having 12v12 might be a bit much.
The campaign story mode feels like a bit of an afterthought and doesn’t really add much to the game on the whole, but it is a nice introduction to some of the different game modes and does unlock some new gear that you don’t get from playing the classic mode.
Gameplay on the whole is very balanced, even when the titans start falling you have a myriad of ways to defeat them when on foot. The most fun way is to jump onto the top of the Titan and literally shoot its brain until it dies; this is highly rewarding, but does leave you vulnerable to attack from other titans or players in the vicinity. The best way I have found is to use your own titan the to back away from the fight when your powers low to recharge your shield.
Playing as the pilot though is the most fun and using a combination of strategic jumping, jetpacks and parkour you can literally get anywhere on the map. One thing to note is that it is almost impossible to snipe someone in this game because they move too fast, so in my opinion the sniper weapons are useless and much prefer the machine guns and pistols.
Titanfall is very addictive, if not frustrating at times and it’s great to see a game like this so early in the life of a new console. If you’re not a fan of first person shooters or multiplayer games in general then this game isn’t for you, but if you like your Battlefield and COD then Titanfall delivers a new and exciting way to play the genre.